Dark Places of the Earth
The Kellid people are the epitome of what the civilized folk of the Inner Sea Region think of when they imagine a barbarian. While once their semi-nomadic clans ranged across Avistan from the shores of the Lake of Mists and Veils to the fields of Galt and the passes of Isger, today they are only found practicing their traditional lifestyle in the far north of the continent. In the Realm of the Mammoth Lords they hunt the last of Golarion’s prehistoric megafauna in small but fearless bands, while in Numeria powerful clancheifs uneasily coexist with powerful wizards and mechanical monstrosities from beyond the stars.
Until a century ago, the mightiest nation of the Kellid people was Sarkoris, a loose but powerful alliance of the oldest and largest clans occupying the cold plains north of Numeria and Ustalav. In the aftermath of the death of Aroden, however, an unprecedented disaster forever destroyed Sarkoris as the very fabric of reality tore open, unleashing the demonic hordes of the Abyss. That land is now known as the Worldwound, and its people are either dead, enslaved, or scattered to the four winds as refugees and bandits.
Although most southern folk imagine all Kellids to be crazed Barbarians dedicated only to Gorum and their own love of battle, the truth is that they are a deeply spiritual people with a proud history and oral tradition. Many of the greatest Kellid heroes are Bards, Clerics, and Druids, and most of the Kellid clans revere Erastil and Desna alongside more destructive deities like Gorum. Ultimately, they are every bit as adaptable and diverse as the rest of humanity, and can excel as members of any class.